ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5999, 4499] displayWindow (box2i): [0, 0, 5999, 4499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) AO.blue (float) AO.green (float) AO.red (float) B (float) BumpNormals.blue (float) BumpNormals.green (float) BumpNormals.red (float) CRYPTO - Shader.blue (float) CRYPTO - Shader.green (float) CRYPTO - Shader.red (float) DiffuseLighting.blue (float) DiffuseLighting.green (float) DiffuseLighting.red (float) Emission.blue (float) Emission.green (float) Emission.red (float) G (float) N.blue (float) N.green (float) N.red (float) PUZZLE_Reflection_Refraction.blue (float) PUZZLE_Reflection_Refraction.green (float) PUZZLE_Reflection_Refraction.red (float) R (float) Reflections.blue (float) Reflections.green (float) Reflections.red (float) Refractions.blue (float) Refractions.green (float) Refractions.red (float) SSS.blue (float) SSS.green (float) SSS.red (float) Secondary_Lighting.blue (float) Secondary_Lighting.green (float) Secondary_Lighting.red (float) Shadows.blue (float) Shadows.green (float) Shadows.red (float) SpecularLighting.blue (float) SpecularLighting.green (float) SpecularLighting.red (float)